

SystemButtonThingOne.DoClick = function ( ) SystemButtonThingOne:SetType ( "close" ) - This can be "close", "down", or "up"

This creates the same thing as DButton does, but you can place three different preset images on them.ĭermaPanel:MakePopup ( ) local SystemButtonThingOne = vgui.Create ( "DSysButton", DermaPanel ) RunConsoleCommand ( "kill" ) - What happens when you press the button end Local DermaPanel = vgui.Create ( "DFrame" )ĭermaPanel:SetTitle ( "Testing Derma Stuff" )ĭermaPanel:MakePopup ( ) local DermaButton = vgui.Create ( "DButton" )ĭermaButton:SetParent ( DermaPanel ) - Set parent to our "DermaPanel" Local DermaPanel = vgui.Create ( "DFrame" ) - Creates the frame itselfĭermaPanel:SetPos ( 50, 50 ) - Position on the players screenĭermaPanel:SetSize ( 1000, 900 ) - Size of the frameĭermaPanel:SetTitle ( "Testing Derma Stuff" ) - Title of the frameĭermaPanel:SetDraggable ( true ) - Draggable by mouse?ĭermaPanel:ShowCloseButton ( true ) - Show the close button?ĭermaPanel:MakePopup ( ) - Show the frame This is a panel that you can lay out Derma items on. So far it is not complete, but will be on about a week. This is a really long guide/manual on everything there is to know about how to use Derma. Here is an example of some Derma items commonly used in VGUI scripting Some exampes of Derma controls are the those that are used on the spawnmenu (qMenu). Derma is a library of VGUI controls made by Garry and TAD2020 which can be used to make your gamemode/addon a lot easier to use.

Derma is the greatest thing to happen to VGUI in Garry's Mod.
